AI Insights · Timothy · September 2021
Top 5 Tank Games on iOS in the US: Q3 2021 Performance
Explore the performance trends of the top 5 tank games on iOS in the United States during Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw varied performance trends among the top 5 tank games on iOS in the United States. Below, we delve into the weekly downloads, revenue, and active user trends for each game, based on data from Sensor Tower.
Tank Stars experienced a steady decline in weekly downloads, starting from approximately 30K at the end of June and decreasing to around 14K by the end of September. Weekly revenue showed fluctuations, peaking at about $20K in mid-July before gradually declining to approximately $13K by the end of the quarter. The game also saw a drop in weekly active users, from around 166K at the beginning of the quarter to roughly 108K by the end.
War Machines:Battle Tank Games
War Machines displayed a significant increase in weekly revenue, reaching a high of approximately $276K in the last week of September. However, weekly downloads decreased from around 14K at the end of June to about 5K by the end of September. Weekly active users also saw a decline, from around 62K at the beginning of the quarter to approximately 40K by the end.
World of Tanks Blitz™ experienced fluctuations in weekly revenue, peaking at about $165K in mid-September before ending the quarter at approximately $135K. Weekly downloads remained relatively stable, averaging around 5K. The game maintained a consistent number of weekly active users, hovering around 24K throughout the quarter.
Massive Warfare: Tank Battles saw a slight increase in weekly revenue, peaking at around $9.2K in mid-July. Weekly downloads showed an upward trend, reaching approximately 3.4K by early September. The game also experienced growth in weekly active users, increasing from around 9.7K at the beginning of the quarter to approximately 13.3K by the end.
Tank Hero - The Fight Begins had a notable increase in weekly revenue, peaking at around $14.3K in mid-September. Weekly downloads fluctuated, reaching a high of approximately 4K in early August before settling at around 1.5K by the end of September. Weekly active users remained relatively stable, averaging around 18K throughout the quarter.
For more detailed insights into the performance of these games and others, visit Sensor Tower.